Tuesday, July 28, 2015

The Realm of Aqshy





  This past weekend the crew got together for a 3-way Age of Sigmar battle on the ashen wastes of the Brimstone Peninsula in the Realm of Aqshy.  We built our forces using the "Azyr Comp" system which enabled us to put together small armies of roughly equal value.  In the mix were Oggors, Orruks, and Aelfs with Sylvaneth allies.



 I used my old "Zuzzy" mat to reflect the scorched earth of the battlefield, along with some craters (one filled with bubbling blood), a Dreadstone Blight, and unique crater from 40K Planetfall which has magma coming up through a trench in the ground. 



  We used the basic rules from Triumph and Treachery to get our multi-player game going.  The system worked well, and with a little refinement will be perfect for future Age of Sigmar multi-player battles.

  The battle itself saw a stand-off between the Treelord and the Ironblaster, while on my corner my Savage Orcs were ripped to pieces by the Ogres and my warmachines were slaughtered by a Gorger (those poor little grots never had a chance!).  The River Trolls continue to be the mainstay of my army and bowled over the Ironguts in melee...which was no easy feat.  All told, I love having a greenskin army that isn't constantly hamstrung by animosity and stupidity!!

  Overall, the game was fun and will continue to challenge our generalship for months to come.  We have a limited grasp of the new core rules, but it takes alot of practice to appreciate the new war scrolls.  Units that used to be powerful in WFB (mainly because of an added hero or magic item) now must hold their own, ranges are different (the poor aelfs were out of range much of the game), and our expectations of a charge can be wildly different from the actual outcome.  Only once we've mastered our own armies will be able to start toying with new tactics for the game that become part of our group "meta."

  Next up we'll begin playing the scenarios from the big book, and likely try out a different comp system that allows greater flexibility of army building but also greater precision in points values.








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